And it takes a lot of trial and error to figure them out, if you don't know the references. Those look like normal lines of numbers, mixed sometimes with letters. So the values that you're working with aren't hex strings, like I had wondered about.
I've done tests to isolate the fspeed modifier as the culprit, but I've got no idea how to make it work as it's supposed to.Įdited by PAPVAFS11, 15 November 2019 - 08:07 PM. I've made a bunch of other tweaks to the weapon mods, but none of them have any impact on rate of fire. That means I can be sure that the fspeed modifier works, but that I'm not applying it correctly, or that something else is going wrong along the way. Some originally had modifiers, like the Nuka-World AK and the vanilla 10mm pistol, but those were removed or altered by my mod to fit the new norm. I didn't add to all of them, as the default RPM is 540, which is in line with my mod's goals. Most vanilla receivers don't have fspeed modifiers, which I added to. For example, here's mod_10mm_Receiver_Automatic1_and_MoreDamage1_and_ArmorPiercing. I've done a lot elsewhere, with different rate-of-fire values for each receiver. Vanilla is on the left, mine is on the right. Here's a comparison for the 10mm pistol's mod_10mm_Receiver_Automatic1_and_MoreDamage2. I've been working with the fspeed setting in the weapon mod objects.